Rogue Legacy v1.0.9

Major Changes:
- Game should no longer require administrator access to run.

General fixes:
- Fixed bug to total time counter, if starting second playthrough immediately.
- 3+ playthroughs difficulty increased.
- Assassin buffed. Starting crit chance raised from 10% to 15%
- Fixed bug where chest room would sometimes cause game to crash.
- Removed accidental debug keys.
- Fire Shield mana cost raised from 5 to 6 per tick.
- Dementia earth wizards removed.
- Chest Elf reworked.  Will only take a maximum of 25% gold now, and payout raised from 200% to 300%
- Factual error fixes for portrait rooms. 

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Rogue Legacy v1.0.8

Major Changes:
- Audio mastered.
- New CDGSplash sfx.
- Fixed Compass bug exit room.
- Fixed bug where if Graphic Virtualization failed multiple times in a row, your BG and FG disappeared.
- Volume leveled.

General fixes:
-Added walk audo to remaning Knights and attenuation.
- Fixed special helm not being displayed on lineage or profile card.
- Fixed chests playing sfx twice.
- Fix to internal game timer.  It now tracks your time correctly. This will only apply to files created in patch 1.08 or later.
- Chickens that exit roof of map now die instantly.
- Fixed bug where spell sword could spam empowered spell.
- Fixed bug where spellsword carried real sword in end.
- Disabled exiting end game credits until the very end.
- Fixed sky reveal at ending to fix black clouds and gray sky.
- Fixed las boss end frame not fading properly.
- Fixed Siphon on equipment not giving you siphon.
- Final boss has slightly more health, and deals SLIGHTLY more damage.

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Rogue Legacy v1.0.7

Major Changes:
- Fixed bug where alt-tabbing while text typing occrured would crash the game (graphics virtualization).
- Fixed Compass bug exit room.
- Fixed bug where if Graphic Virtualization failed multiple times in a row, your BG and FG disappeared.

General fixes:
- Fixed bug where last boss wasn't being tracked as killed.
- Fixed timer total display bug.
- Fixed Final boss HP not being at max at fight start.
- Final boss HP reduced slightly.
- Fixed bug with hiding/displaying manor closed manor on 360 controller.
- Fixed bug where hitting Skeleton archers removed their colouring.
- Fixed visual bug with randomize trait if you pressed it really quick.
- Last boss drops proper money now.
- Miniboss name fixes.
- Total playtime and deaths added to credit end.
- Fixed grammar for when you're killed by bosses with proper names.
- Typo fix for architect and siphon equipment.

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Rogue Legacy v1.0.6

Priority fix:
- fixed bug where player would sometimes hook to 1 ways.  This bug cropped up during our last emergency fix.

Major Changes:
- Final boss orb attack removed.
- Blob boss spike removed inbetween flooring gaps.
- Revamped ending screen.  Fixed all bugs, rearranged enemies, and gave each enemy a plaque.
- Fairy Chest objective plate now fades if enemy or player touches it.
- helios blessing now drops 2 gold per kill.
- Tower Boss room has 2 less spikers in room.
- Boss rooms now drop 1 health and 1 mana.
- Maxxing MP on lich now displays a message.

General fixes:
- Final boss Sword spell increased from 7 to 8.
- Lich max hp reduced from 1.25 to 1.0. 
- Lich max map raised from 1.25 to 2.0.
- Lich starting MP reduced from 0.65 to 0.5.
- Lich Mana start is now 0.5
- Console writelines removed.
- There are now 2 less spikers in the fireball room
- Spikers HP reduced to 5 across all forms.
- Damage shield mana drain reduced from 7 per tick to 5.
- Fireballs deal SLIGHTLY less damage.
- Tower boss deals slightly less damage and has slightly less health.
- Additional help hints added to death screen.
- Layer fix in a 1x3
- Earth wizards Blob boss level reduction increased from 11 to 12. 
- fixed wolves hitting bookcases.
- fixed gigantism covering flight text.
- fixed paladins getting auto hit after blocking if mana gets drained to 0.
- fixed 1 pixel too short in credits bug.
- fixed no look fairy chest distance being too far.
- re-added fan of man text to lineage screen.
- fixed bug where rerolling children was not updating the description plate.
- fixed ending screen weird sfx playing.
- fixed bug where visual effects were being applied to ending screen.
- Fixed movement display and speed bug.
- Fixed random teleporters putting you in weird places.
- Fixed colour on some enemies not correct.
- Fixed killed by text to properly set minibosses to singular.
- Fixed numerous bugs with savant where you could get spells like damage shield
and never being able to turn them off.
- Fixed bug where quitting the game in the carnival room made the carnival room
spell your spell.
- Fixed bug where you could swap spells as the archmage in carnival rooms.
- fixed bug where last boss was still being ******* at the end.
- fixed bug where alttabbing the ending screen removed the wallpaper.
- Added quick drop help text to options menu.

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Rogue Legacy v1.0.5a

Bug Fixes:
- Fixed bug where, if your game was running at a certain frame rate, you had a % chance of falling through 1-ways.

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Rogue Legacy v1.0.5

Bug Fixes:
- Steam achievements now display a notification in the Steam overlay.
- New Collision logic fixes. Enemies and players should react to diagonals better.
- Fixed ending sequence.
- Fixed bug with mage miniboss spells not following hands.
- Added missing sfx to mage miniboss
- Architect bug fix. Rounding error.
- Exiting room of chest dude bug fix.
- Ending sequence camera start position bug fix
- Weight In smithy text realignment to fix overlap.
- Logic fix to player card.
- NG+ Text fix
- NG+ title fix.
- Typo fix for gay trait.  A rogue "a" was implying things we didn't mean.
- Enchantress missing sfx fix.
- Smoke re-added to tower.
- Credits update.
- Audio attenuation fix.
- Fix to rot angles.
- Ending sequence changed.
- Special class end fix.
- MB portrait tell removed.
- Miner lamp bug fix.
- Cleaning of death screen.
- Additional sfx added.
- fixed achievements not popping up.
- fixed horse run into dwarf holes bug.
- added sfx to health fountain.
- Fixed boss smoke at the ending screen.
- Gold saved for NG+ at start bug fix.
- Fixed projectile dissapearance bug fix.
- Fix tiomestopCB bug.
- Fixed audio eyeball and skeleton bug.
- Text update to Poition_Up to better showcase it works for mana and health.

Balance Tweaks:
- Mage magic damage reduced from 1.5 to 1.35
- Lich atk damage mod raised from 0.6 to 0.75
- Lich max hp and mp conversion reduced from 2.0 to 1.25
- Lich now gains a flat 4 hp per kill as opposed to 3/6 based off enemy level.
- Lich starting mp raised from 0.7 to 0.75
**The changes to lich are to see if the remake is not necessary.

